![]() Inventory - Starting address of your inventory, this will not be expanded.Equipment Index - used as a reference of which index in the array the equipped armor and weapon is.Character Voucher Edit - You can reset your Edit Vouchers for Palico and Character.Some of these values can be set to 0 to reset them, such as the login bonuses for infinite claiming. Character - You can modify the basic information of characters, such as the name, experience, ranks, vouchers, play time, login bonus, and special login bonus.If this happens, try to change back the values you edited. Save Editing has risks, invalid natural values can cause the save from loading. Chances are, its Read only, do not report this as a bug. Some sections are Read Only, meaning they are being grabbed from another source, if you edit something and it changes it back to its default value. You can modify almost everything in the Save Editor, though it is very difficult to map out all the data that is contained in this file. Steamworks Combo - Freeze the value and always get perfect steamworks results.Generic Pointers - A few may needed pointers for player, capacity parameters, and other world data.Save Editor - Allows you to edit partial data of Save Data for each slot! Duping/Sharing saves is possible with this method.ARMOR DAT - Allows modification of the armor skill data ( Thanks Faith).PL ITEM PARAMS - Raw access to Player Item Data Parameters pointers. ![]() PL PARAMS - Raw access to Player Parameters pointers.Bypass Armor Limit - Allows you to level up Armor to Level 99 instead of default Rarity values.Bypass Player Limit - Removes the 1-2 player limit on any quest, and allows up to 4 on any.Investigation Editor * - Allows basic editing of the investigations you get from expeditions.Charm Editor - Allows modification of the charm and its skills and decoration slots.Weapon Editor - Allows modification of weapon after opening Equipment View menu.Armor Editor - Modifies static data of armor you have currently selected in your Equipment View menu.Equipment Editor - Allows modification of internal equipment data such as current Decorations, Mods, and Levels.Guiding Lands Editor - Allows you to modify full extent of the maps active Monsters, region locations of said monsters, outcrop data, levels, and analysis data ( Save Editor).Expedition Editor * - Allows you to modify the monsters that spawn in the region, endemic researchers, and Upsurges.Please remember to use this offline, or in a private session with your friends. The following table provides various functions, scripts, and pointers to game data that you can use. You may need a bypass again! Anti-Debug is still present and must be disabled with Allow VEH script to bypass. This is no longer the case, but should such event change. As such you required to use a program that would initially kill 24 threads to run the table successfully with scripts. Using this online and being caught for malicious use MAY get you banned from private or public communities of Monster Hunter, use at your own risk!Ä«etween launch of Iceborne and as of Januthe Anti-Cheat functionality of the game was active and caused issues and performance problems for many users.Some features are already there, use them as-is to create what you want ( E.G: One-Shot Weapon Script, use item modifier or damage modifier).Requests MAY be granted, but do not expect them to be done.Use PRIVATE sessions to play with cheats and/or modified content with friends.Do NOT abuse the system, bypass functions, or cause harmful activities online.Do NOT use online in public sessions, you will piss off players and get unwanted attention.Run and Attach CE to MonsterHunterWorld.exe process.Please use Stracker / Performance Plugin. Deactivating and activating will result in issues. This has a high chance of not causing these crashes. To avoid this, activate the scripts you want to use immediately before the Capcom logo disappears. This is caused by a number of things, such as large game with lots of memory, failed allocated cave spots. ![]() If you are experiencing crashing with the table, you may be victim of the long jumps (larger allocated memory).
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